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Wednesday, June 7, 2017

Game Day Reflection

Most Fun: Megan Coram

Most Difficult: Michael Capone

Most Creative: Dominik Schumann

There were a few games that had a maze theme like mine. The main difference was the other mazes asked the user to use the arrow keys to navigate the maze but in my maze I asked the user to use the mouse. Another idea which could have been utilized more in my maze that others used was the idea of a life. Many mazes had various obstacles in the maze and if someone hit on of the obstacles they would lose a life. There were no obstacles in my maze so it would have been difficult to utilize the idea of a life. I suppose that if the user did not complete the maze before the timer ran out they could have lost a life of some sort.

Wednesday, May 31, 2017

Final Game and Reflection

To being the project I started by picking the sprites I wanted to use. When I decided that I wanted to do a maze themed game my next task was to make the mazes themselves. One of the many challenges of the project was making the mazes and trying to make each one progressively more difficult. My original plan was to have three mazes but when I could not find a way to get the game to get from one maze to the other I decided to make the game have only one maze. When I realized that there was no better way to get from one level to the other with only one maze I decided to do the three maze idea again. Eventually, through a lot of trial and error, I did find a way to make the game work with three mazes. I was a little dissapointed that when testing the project I found that the only way to make the levels work would be to take out the Wait blocks which made it possible to see the winner or loser backdrops that I had made. That was the only major challenge that I found in the making of the game that could not be solved.Overall one of the things that I am more happy about in the project is the mazes that I made myself using the paint tool. Other than that little mishap everything else in the game works the way that I originally planned it to. Something else in the project that was slightly irritating was trying to find a way to code the player losing that did not stop the game entirely. I eventually found that the code to make the player lose worked as long as it was not inside a set of Forever blocks. I was fortunate that I found a decent method of testing the game just trial and error and trying to follow what piece of code was causing the wrong thing to happen. Despite some mishaps I think my game came out good and I am happy with the final result.

Maze Game