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Wednesday, June 7, 2017

Game Day Reflection

Most Fun: Megan Coram

Most Difficult: Michael Capone

Most Creative: Dominik Schumann

There were a few games that had a maze theme like mine. The main difference was the other mazes asked the user to use the arrow keys to navigate the maze but in my maze I asked the user to use the mouse. Another idea which could have been utilized more in my maze that others used was the idea of a life. Many mazes had various obstacles in the maze and if someone hit on of the obstacles they would lose a life. There were no obstacles in my maze so it would have been difficult to utilize the idea of a life. I suppose that if the user did not complete the maze before the timer ran out they could have lost a life of some sort.

Wednesday, May 31, 2017

Final Game and Reflection

To being the project I started by picking the sprites I wanted to use. When I decided that I wanted to do a maze themed game my next task was to make the mazes themselves. One of the many challenges of the project was making the mazes and trying to make each one progressively more difficult. My original plan was to have three mazes but when I could not find a way to get the game to get from one maze to the other I decided to make the game have only one maze. When I realized that there was no better way to get from one level to the other with only one maze I decided to do the three maze idea again. Eventually, through a lot of trial and error, I did find a way to make the game work with three mazes. I was a little dissapointed that when testing the project I found that the only way to make the levels work would be to take out the Wait blocks which made it possible to see the winner or loser backdrops that I had made. That was the only major challenge that I found in the making of the game that could not be solved.Overall one of the things that I am more happy about in the project is the mazes that I made myself using the paint tool. Other than that little mishap everything else in the game works the way that I originally planned it to. Something else in the project that was slightly irritating was trying to find a way to code the player losing that did not stop the game entirely. I eventually found that the code to make the player lose worked as long as it was not inside a set of Forever blocks. I was fortunate that I found a decent method of testing the game just trial and error and trying to follow what piece of code was causing the wrong thing to happen. Despite some mishaps I think my game came out good and I am happy with the final result.

Maze Game

Friday, March 10, 2017

Personal Website Features

The majority of the personal websites have a portfolio of the person who created the websites work. This is helpful to the website because it helps establish that the website has a purpose. Perhaps a new quality website feature could be have things on the website which add to the purpose of the website.

Across all the websites I noticed that the homepage of the website has tabs with links to the different pages of the website. All the pages of the website also have a title of some kind. All the websites also have a display of the work the maker of the website is doing and they talk about what they will be doing next.


Friday, March 3, 2017

CSD Unit 1 Challenges

The date will be the input to the app and whether or not the date is October 31st (Halloween) will be the output.

The input to the app will be the coordinates of where the phone is. The output would be if the coordinates where the user is match the coordinates of a school turn the phone's ringer off and then to turn the ringer back on when the user is no longer in the coordinates of the school.

The input to the app will be the weather for the day, the outfit possibilities, and the users plans for the day. The app will then output what outfit the user should wear.

The input to the app will be the movies that are playing at the theater, the users favorite movies and other interests, and movies reviews of the movies that are playing. The output of the app would be what movie the user should see.

Thursday, March 2, 2017

Peer CES Probjects

Gaerin McGregor ECS wrote about the HTC Vive Tracker, a virtual reality device
Michael Capone ECS wrote about LG’s airport guide, an airport robot
Dominik Schumann ECS wrote about the MSI z270 M7 Gaming Motherboard
Sarah Murray CS wrote about the Halo Sport Training device

Ashley’s CS Blog wrote about 3D printed cars.

Ashley’s 3D printed car was the most interesting to me. I have always found 3D printing interesting so a car made that what immediately fascinated me. I feel the 3D printed car will have a decent amount of success as the car seems to be more sustainable than current cars. Also the cars are more efficient to make.

Thursday, February 16, 2017

Kuri at ECS 2017


Kuri is a home improvement robot which was designed by Mayfield Robotics. The robot was displayed at CES 2017. Kuri is a personal robot that can do a variety of household tasks such as cleaning and taking pictures. It is considered to be similar to the Amazon Alexa and can do many similar tasks such as playing music and answering trivia questions. Kuri will sell for $699 this fall.

Computer Buying Project

Computer Buying Project

Friday, January 27, 2017

Current Event in Computing

In-Memory Computing- a very annoying part of using a computer has always been waiting for the data on the hard storage disk to the random access memory (RAM) where it can be stored. A lot of processor power is used when the data hasn't even arrived yet. In-Memory Computing allows massive amounts of data to go into RAM, and the data can be processed immediately. With the right database and system design this new innovation can really improve the overall performance of computers.

http://www.digitalistmag.com/digital-economy/digital-futures/2016/07/14/7-surprising-innovations-for-future-of-computing-04296791

https://www.nextplatform.com/2015/09/01/what-in-memory-computing-actually-means/